Loop Survivors Mobile-Friendly Update: why not?


Loop Survivors was originally a game jam game, inspired (you'll never believe it) in part by Vampire Survivors, where you play as a gyrosphere pilot who must defeat 100 opponents within a set time limit to break the loop that imprisons the protagonist. After that, you can take it out on the final boss :-)

I decided to try to pimp this game as part of a game jam and already have a ton of valuable advice from the other participants! And then, during my periods of wandering on YouTube, I came across this video from Godot Conf that basically says: 

"No one is making mobile games with Godot, dear developers, make mobile games with Godot!".

So why not, be a good student and get started! It wasn't easy to achieve acceptable performance, and I saw that I wasn't the only one in this situation...

What’s New in this Update?

Mobile-friendly version:

  • Added touch controls for mobile gaming (virtual joystick, pause, camera zoom )
  • Adapted UI screens for mobile viewing and use.
  • Optimization specific to mobile devices (farewell, my little starry sky...)

Bug fixes:

  • The player can attract items that appear high up (dropped by enemies who die when thrown by explosions).
  • The appearance of the time-over screen has been “smoothed out.”
  • Increment animations, such as the number of crystals, are calibrated to last a fixed amount of time, regardless of the amount of crystals collected by the player.

Controls:

    You can play the game and navigate through the menu with your gamepad.

What's next?

  • A fairer dash mob (Watch out, I'm warning you, I'm going to run you over!)
  • Improve the end loop transition
  • Better color and better color contrasts between elements (enemies / items)
  • It's probably time to tackle the BGM / SFX issues...


Files

loop-survivors-improved-webmobile.zip Play in browser
2 days ago

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